The framerate isn’t that good, as we saw in the previous chart, but the frametime consistency is about as good as it gets. Starting with a plot of the GTX 1060 6GB Gaming X from last generation, we see a line plot that sits between 25ms and 32ms, with overall frame-to-frame pacing deviating no greater than 1-2ms per frame. Lower is better, but more consistent is more important. This helps us look at data that would get averaged-out in bar charts, and best illustrates performance for each individual frame present. As a reminder, frametime charts are the most representative look at real experience, displaying a frame-to-frame interval for every instant of gameplay. We’ll look at frametime performance next. Higher resolution throughput has seen heavy focus over the past two generations. Over the GTX 960 SSC, 4K performance has improved measurably from 20FPS AVG to 56FPS AVG. Sniper 4 also benefits from the boosted memory bandwidth on the 2060, although the 50% increase in lanes on the vectors also helps. That’s a massive lead, and some of that is because of the 2060’s improved capabilities with asynchronous command queuing. Generationally, the RTX 2060 outperforms the GTX 1060 6GB Gaming X and its 37FPS AVG by 52%. The 1070 Ti also equates 2060 levels of performance, with Vega 56 not distant when stock. This positioning of the 2060 puts Vega 64 just barely ahead of it, and functionally tied with the 2060 overclocked. It also has a price difference, but we’ll talk about that in the conclusion. The RX 590 ends up at about 43FPS AVG when stock, allowing the 2060 a lead of about 31% over the 590. The EVGA RTX 2070 low-end model, for perspective, performs at 64FPS AVG, which is only 4% ahead of the overclocked RX 2060 granted, overclocking the 2070 furthers its lead to 70FPS AVG, but the point is that the 2060 is nearly achieving 2070 levels of performance when the former is overclocked. Overclocking the RTX 2060 to a 160MHz offset – because 175MHz was unstable in this game – landed it at 61FPS AVG, a gain of approximately 8.9%. This is indicative of consistent frametime performance, something we’ll look at next. We’ll start with our 4K test for a baseline with the most data to compare against.Īt 4K, Sniper Elite 4 has the stock RTX 2060 at 56FPS AVG, with lows well-timed at 50 and 49FPS 1% and 0.1% low, respectively. This one was chosen because of its well-implemented low-level API access and bypass to the normal abstraction layers presented by both wrappers and Dx11. The PCB, for the record, is an RTX 2070 FE PCB. Note that we have a separate video upload on the YouTube channel for a tear-down of the card. We’re putting more effort into the written conclusion for this one than typically, so be sure to check that as well. Our content outline for this RTX 2060 review looks like this: We will primarily be judging price-to-performance based upon the $350 point, so more expensive cards would need to be judged independently.
Cards will start at $350 – no more special FE pricing – and scale based upon partner cost. The RTX 2060 Founders Edition card is priced at $350 and, unlike previous FE launches in this generation, it is also the price floor. We have a separate tear-down going live showing the even more insane cooler assembly of the RTX 2060, besting the previous complexity of the RTX 2080 Ti, but today’s focus will be on performance in gaming, thermals, RTX performance, power consumption, and acoustics of the Founders Edition cooler. Today we’re reviewing the RTX 2060, with additional tests on if an RTX 2060 has enough performance to really run games with ray-tracing – basically Battlefield, at this point – on the TU106 GPU.