More than one mod is enabled and they conflict, the one with the highest
Mods that are not enabled, will be ignored by the game. Mods that have a check mark next to them are enabled. Stored in �MyDocuments\EA Games\Medal of Honor Pacific Assault(tm)\moddir�.
The right, is a list of Mods that currently exist. Utility is launched the first screen is as follows: Some further explanation the first time you use it. Mod Configuration utility is an important part of mod creation, and may need Higher resolution textures without a performance penalty. TheĬompressed texture formats used by the game are listed in the tool as �Four CCĨ-bit: DXT3� and �Four CC 8-bit DXT5�. The Texture Utility button will launch the DirectX 9 texture tool. See theĪrt section of the Users Guide for details.Ĥ. The Decal Tool is used for creating your own decal materials. rez file contents since they take up lots of diskģ. You probably want toĪvoid extracting all of the. rezįiles so you shouldn�t need to use this tool too often. All of the MDK tools are capable of reading directly from the. The Rez File Utility is used for extracting individual or the entire rez file just type �MakePack filename.rez.Ģ. To extract a specific file type �MakePack �x �įilename.rez file, where file is the name of the file to be extracted. To get a list of all the files in a pack file run the followingĬommand line: �MakePack �m filename.rez�. Rez files can be opened with the MakePack utility, located in the Will look for models in the �models� directory, and maps in the �maps� directory, By creating your pak files inside the modĭirectory, the assets will automatically have the correct paths since the game This will ensure that any assets youĬreate with the same name as those stored in the game pak files will be used ForĮxample, if the highest rez file in those directories is pak8.rez, you should Games\Medal of Honor Pacific Assault(tm)\mainmp�. Game pak files are located in �Programįiles\EA Games\Medal of Honor Pacific Assault(tm)\main� and �Program Files\EA Pak files should be created in this folder and given the name �pak n.pk3� where n is a number greater than Where � modname� �is the ID you gave your mod when you ran the Games\Medal of Honor Pacific Assault(tm)\moddir\ modname When the mod wizard runs, it sets up assetįolders in your mod directory. Your mod�s assets into pak (.pk3) files. The Pak File Utility button will bring up an application for packaging Will bring up a dialog that can be used for running the game with yourġ. The Mod Browser, which is located in the multiplayer menu. One is the Configure Mod utility, the other is in the game using Used by the game without enabling them first. It is important to note that mods can not be It can also be used for adding pak files and modifying the rez files, so you don�t need toĬonfiguration utility can be used to enable a mod so that the game will Is a simple text editor which can be used for viewing game scripts and hagįiles, making simple changes, and saving them to your mod directory. It also has a light map generating feature forĪutomatically creating lightmaps for the level. This version of Mohradiant also includes a terrain generating program forĬreating new map terrain.
Models from your mod modelĭirectory and from the game assets can be used to create new game levels. Some of the brush creating capabilities have been disabled, since modelīuilding should be done in the model editor. Mohradiant will be used primarily forĪssembling maps and creating terrain. Of Radiant that has been modified to create maps that can be used with The MDK supported map editor, which is Mohradiant. To create and modify 3D models that are used in the game with this tool. Using the MDK MilkShape plug-ins, you will be able ForĮxample, there is a �models� folder which will contain the 3D models yourīutton starts the MDK supported 3D model editor. In the mod directory to hold the assets you will be modifying. Initializing a mod description file (moddesc.xml). Which will take you through the process of creating a mod directory and With the following tools that can be started from the Launcher:
Conceptually, the stepsĪ mod directory and the necessary files and folders for a valid mod.Īny other assets for the game, such as scripts or sounds. Steps you will take to create a valid mod for the game. Ï¿½ï¿½ï¿½ï¿½ï¿½ The Launcher buttons correspond to the Placed on the desktop and in the start menu. When the MDK is installed, a shortcut to the Launcher is The starting point for your mod creation is the MDK Ï¿½ï¿½ï¿½ï¿½ï¿½ The Medal of Honor Pacific Assault Modĭeveloper�s Kit (MDK) includes a suite of tools to help the mod developerĬreate mods for the game.